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|
|
GAMBLING
RULES & STRATEGY
|
<<
Back
| Baccarat |
Baccarat
(correctly pronounced "BAH-kah-rah") has long
been a favorite card game of high rollers. The rules are
incredibly simple and can be mastered in a few minutes.
The object of baccarat is to correctly predict whether the
banker's hand will win, the player's hand will win, or the
game will result in a tie.
The value of a hand is determined by adding the values of
its individual cards. Tens and face cards count as zero,
while all other cards count as their numerical value. After
summing the total, only the last digit is used. Therefore,
baccarat hands all have values from 0 - 9. The hand with
the higher value wins. If the hands have the same value,
the game results in a tie. Initially, both the banker and
the player are dealt two cards. If the two initial cards
total 8 or 9, the hand is called a "natural",
and the game will end at that point. Otherwise, standard
Baccarat "third card rules" determine if a hand
should receive a third and final card.
Winning
bets on the player's hand are paid at 1:1 odds. A 5% commission
is charged on winnings as a result of a bet on the banker,
making the net odds on banker bets 0.95 to 1. A winning
wager on a tie bet is paid at 8:1 odds. If the game does
result in a tie, bets on the banker or player are returned.
|
| Blackjack |
As
the legend goes, the game of blackjack originated in France
over 300 years ago. The basic strategy of blackjack is simple
and straightforward. Once you master this, you are ready
for a more advanced strategy.
The
objective in blackjack is to have a hand which totals 21,
or beats the dealer's hand by coming as close to 21 as possible
without going over, or "busting." If your first
two cards are an ace and a ten, that's blackjack or "a
natural" 21! Blackjack always beats a hand that totals
21 by adding the values of more than the first two cards.
A picture card is counted as 10, a card from 2-10 is counted
at its face value, and an ace can be counted as either 1
or 11. A "hard hand" is a hand that does not contain
an ace or contains an ace that can only be counted as 1
so as not to bust. A dealer's ace always counts as 11.
Hit:
Give player another card!
Stand:
No more cards!
Double Down:
Give player ONLY one more card, and double player's bet!
Split:
Make two hands out of player's pair of cards with the same
value. Player's initial wager will be placed on one hand,
and a second wager of equal value will be placed on the
second hand. However, if you split two aces, you get only
one additional card for each hand. If you split two aces
and one of your hands totals 21, this is not considered
blackjack, but 21. You cannot split a split hand.
Insurance:
If the dealer's upcard is an ace, player will be given the
option of placing a side-bet, called insurance. When the
dealer shows an ace, he is considered to have a good chance
of having blackjack. If the dealer does have blackjack,
the insurance pays 2 to 1, corresponding to the amount of
your initial bet. If you have bought insurance, and the
dealer does not have blackjack, you lose your insurance.
Your initial bet is then settled by comparing your cards
with the dealer's. Should you and the dealer both have blackjack,
the game results in a push.
Basic Strategy
Basic
strategy explains the safest way to play out your blackjack
hand in order to increase your odds of being a winner.
Depending on the casino you visit, different "house
rules" will apply. Please familiarize yourself with
the casino policies prior to playing. The following rules
apply to "most" casinos.
- The dealer must draw cards until his hand totals at least
17, and must stand at 17 or higher.
- The single deck is shuffled after each round. (In traditional
casinos, players can better their chances of winning by
learning how to count cards in an effort to predict the
cards still left in the deck. However, since the deck is
shuffled after each round at most casinos, counting is not
effective.
- Players are allowed to double after splitting, but are
not allowed to re-split a split hand.
Blackjack Basic Strategy Chart
In
the following chart, look for the value of your hand in
the left-hand column. Then look for the value of dealer's
upcard in the top row (A = Ace, 10 = 10 or Picture Card).
The chart will tell you which option is statistically favorable:
S = Stand
H = Hit
D = Double Down
SP = SPlit
The Dealer's Upcard
| Your
Hand |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
| 17 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
| 16 |
S |
S |
S |
S |
S |
H |
H |
H |
H |
H |
| 15 |
S |
S |
S |
S |
S |
H |
H |
H |
H |
H |
| 14 |
S |
S |
S |
S |
S |
H |
H |
H |
H |
H |
| 13 |
S |
S |
S |
S |
S |
H |
H |
H |
H |
H |
| 12 |
H |
H |
S |
S |
S |
H |
H |
H |
H |
H |
| 11 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
D |
| 10 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
H |
| 9 |
D |
D |
D |
D |
D |
H |
H |
H |
H |
H |
5+3
6+2 |
H |
H |
H |
D |
D |
H |
H |
H |
H |
H |
| A+8 |
S |
S |
S |
S |
D |
S |
S |
S |
S |
S |
| A+7 |
S |
D |
D |
D |
D |
S |
S |
H |
H |
H |
| A+6 |
D |
D |
D |
D |
D |
H |
H |
H |
H |
H |
| A+5 |
H |
H |
D |
D |
D |
H |
H |
H |
H |
H |
| A+4 |
H |
H |
D |
D |
D |
H |
H |
H |
H |
H |
| A+3 |
H |
H |
D |
D |
D |
H |
H |
H |
H |
H |
| A+2 |
H |
H |
D |
D |
D |
H |
H |
H |
H |
H |
| A+A |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
| 9+9 |
SP |
SP |
SP |
SP |
SP |
S |
SP |
SP |
S |
S |
| 8+8 |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
| 7+7 |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
H |
S |
S |
| 6+6 |
SP |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
| 5+5 |
D |
D |
D |
D |
D |
D |
D |
D |
H |
H |
| 4+4 |
H |
H |
SP |
SP |
SP |
H |
H |
H |
H |
H |
| 3+3 |
SP |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
| 2+2 |
SP |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
Here
are some strategies. No matter what the dealer's upcard
is:
- Always
split a pair of aces.
- Always split a pair of 8s.
- Always stand on 17 and up.
- Always double on 11.
|
|
|
Craps:
Lesson 1 - The Table Basics
Craps is an exciting, fast-paced dice game. The strategy to
becoming a good craps player is to:
Learn the different bets on the craps table (Lesson 1).
Learn the good bets from the bad bets (Lesson 2).
Start with a basic beginner strategy (Lesson 3).
The Different Craps Bets:
- Pass Line
A pass line bet is a bet placed before the come out roll (i.e.
the first roll of the dice in a new craps round). A wager
on the pass line wins immediately if the come out roll is
7 or 11 (naturals), and loses if the come out roll is 2, 3,
or 12 (craps numbers). If any other number (4, 5, 6, 8, 9,
or 10) is rolled, that number becomes "the point."
If the shooter rolls the point again before rolling a 7, your
pass line bet wins. If the shooter rolls a 7 before rolling
the point again, your pass line bet loses.
- Don't Pass Line
A don't pass line bet is essentially the reverse of a pass
line bet, and is also placed before the come out roll. If
the shooter rolls 3 or 12 on the come out roll, a don't pass
line bet wins immediately. If, however, the come out roll
is 7 or 11, don't pass line bets lose. If the come out roll
is 2, a don't pass line bet is returned to the player in a
push. If the come out roll is 4, 5, 6, 8, 9, or 10, that number
becomes the point. Once the point has been established, don't
pass line bets win if the shooter rolls a 7 before rolling
the point again. If the shooter rolls the point again before
rolling a 7, don't pass line bets lose.
- Come
A come bet is placed before any roll of the dice, once a point
has been established by the come out roll. Come bets win immediately
if the shooter's next roll is 7 or 11, and lose if the roll
is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10,
that number becomes "the come point." If the shooter
rolls the come point again before rolling a 7, the come bet
wins.
- Don't Come
A don't come bet is essentially the opposite of a come bet.
Don't come bets win immediately when the shooter's next roll
is 3 or 12, and lose if the roll is 7 or 11. If the shooter
rolls a 2, the bet will be returned to the player in a push.
After the come point is established, don't come bets win if
7 is rolled and lose if the come point is rolled.
- Odds
An odds bet is a "back up" bet on an original pass
line, don't pass line, come, or don't come bet. Men's Vegas
allows odds bets of three times your original bets.
- Field
A field bet is a bet that the next roll of the dice will be
2, 3, 4, 9, 10, 11, or 12.
- Big Six and Big Eight
A big six bet is a bet that 6 will be rolled before 7. Likewise,
a big eight bet is a bet that 8 will be rolled before 7.
- Place Win
A place win bet is a bet that 4, 5, 6, 8, 9, or 10 will be
rolled before a seven.
- Place Lose
A place lose bet is a bet that 7 will be rolled before 4,
5, 6, 8, 9, or 10.
- Buy
A buy bet is a bet that 4, 6, 8, 9, or 10 will be rolled before
7. A vigorish (vig.) of 5% is charged when placing the buy
bet.
Lay
A lay bet is a bet that 7 will be rolled before 4, 6, 8, 9,
or 10. A 5% vig. is charged when placing the lay bet.
- Any 7
An "any 7" bet is a bet that the next roll of the
dice will be 7.
- Any 11
An "any 11" bet is a bet that the next roll of the
dice will be 11.
- Any Craps
An "any craps" bet is a bet that the next roll of
the dice will be 2, 3, or 12.
- Horn
A horn bet is a bet that the next roll of the dice will be
either 2, 3, 11, or 12.
- Hardway
A hardway bet is a bet that the shooter will roll a 4, 6,
8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling
a 7. Rolling a number by doubles is said to be rolling the
number "the hard way".
Craps: Lesson 2 - Good and Bad Bets
The variety of different bets that entice players at the craps
table can be confusing. However, the way to come out a craps
winner is to stick to bets with low house advantages. These
bets have a maximum casino advantage of 1.4%, and are therefore
"good bets":
-
Pass line
- Don't pass line
- Come
- Don't come
- Odds
- Place win 6 or 8
As the chart below reveals, the casino advantage varies
for all the different types of bets. Your best bet is taking
odds on your pass line, don't pass line, come, and don't
come bets.
The Bet The Payoff Odds Casino Advantage
Pass Line
1 to 1
Don't Pass Line
1 to 1
Come
1 to 1
Don't Come
1 to 1
Pass Line, Come Odds
2 to 1 on 4 or 10
3 to 2 on 5 or 9
6 to 5 on 6 or 8
Don't Pass Line, Don't Come Odds
1 to 2 on 4 or 10
2 to 3 on 5 or 9
5 to 6 on 6 or 8
Field
1 to 1 on 3,4,9,10, or 11
2 to 1 on 2 or 12
Big 6, Big 8
1 to 1
Place Win
9 to 5 on 4 or 10
7 to 5 on 5 or 9
7 to 6 on 6 or 8
Place Lose
5 to 11 on 4 or 10
5 to 8 on 5 or 9
4 to 5 on 6 or 8
Buy
(A 5% vig. is charged to place a buy bet.)
2 to 1 on 4 or 10
3 to 2 on 5 or 9
6 to 5 on 6 or 8
Lay
(A 5% commission is charged on winnings.)
1 to 2 on 4 or 10
2 to 3 on 5 or 9
5 to 6 on 6 or 8
Any 7
4 to 1
Any 11
15 to 1
Any Craps
7 to 1
Horn
30 to 1 on 2 or 12
15 to 1 on 3 or 11
Hardway
7 to 1 on 4 or 10
9 to 1 on 6 or 8 Good Luck!
Craps: Lesson 3 - Basic Beginner Strategies
Start on the Pass Line
A good beginner strategy is to start with a minimum pass
line bet, backed by single odds. If the bets win, place
a new pass line bet with double odds. Keep the amount of
your original pass line bet (flat bet) the same, but increase
the odds bet. If those bets win, go for triple odds. Don't
increase your minimum flat bet on the pass line until you
are winning. Then only increase it by 50% of your previous
wager. If you lose, go back to the minimum flat bet.
Add
a Come Bet
When you are comfortable playing the pass line, you can
add a minimum come bet with single odds. If you win, double
and then triple your come odds. Don't increase your minimum
come bet (flat bet) until you are winning. Then only increase
it by 50% of your previous wager. If you lose, go back to
the minimum bet.
Don't Pass Line and Don't Come Bets
When you have gained experience by placing pass line and
come bets, you can try don't pass line and don't come bets
with odds. Use the same betting strategy: wager the minimum
bet with steadily increasing odds. After a win, you can
increase your next flat bet by 50%. After a loss, you can
wager a minimum flat bet.
Taking Odds vs. Laying Odds
You "take" odds on a pass line or come bet, but
"lay" odds on a don't pass line or don't come
bet. Laying odds on don't bets means that you have to wager
more to win less since don't betters have an advantage once
the point has been established.
Place Win on 6 or 8
Although the house advantage is relatively low on this bet,
you should really only consider it when you are winning
your pass line (or don't pass line) and come (or don't come)
bets with odds, and the number 6 or 8 is not already covered
by your bets.
|
| Stud
Poker |
Caribbean
(Stud) poker has become the most popular new casino game
in the last few years. If you like poker, you will love
Caribbean Poker! The player plays against the dealer, independently
of other players. Your goal as the player is to beat the
dealer's hand. The exciting aspect of the game is that you
can win big when you least expect it. The international
payoff standard for a royal flush is 100 to 1.
In order to participate in the game, you must first place
an "ante bet". Don't forget to add your $1 bonus
bet! You are then dealt a hand of five cards, all of them
dealt face up. The dealer also receives five cards; four
cards dealt face down and one card face up. You then have
to decide whether to challenge the dealer's hand or to surrender.
If you wish to challenge the dealer you must place a bet
which is always equal to twice the ante. If you surrender
you loose your ante.
When you receive a good hand, you naturally place a bet
to challenge the dealer. When the bet has been placed, the
dealer reveals his remaining four cards, and the hands are
compared.
The dealer's hand must contain at least one ace and one
king in order to qualify. If the dealer's hand does not
qualify, you receive 1 to 1 on your ante, and your bet is
returned to you without winnings.
If the dealer's hand does qualify with a value of at least
one ace + one king, the best hand wins. Your winning hand
receives 1 to 1 on the ante plus the winnings on your bet,
which are calculated according to the below winnings table:
|
Hand
|
Pays
|
Card
Specifications
|
| Nothing |
1
to 1 |
Five
cards of different values. |
| One
Pair |
1
to 1 |
Two
cards of the same value. |
| Two
Pairs |
2
to 1 |
Two
sets of two cards of the same value. |
| Three
of a kind |
3
to 1 |
Three
cards of the same value. |
| Straight |
4
to 1 |
Five
cards in numerical sequence, but of different suits. |
| Flush |
5
to 1 |
Five
cards of the same suit, of any value. |
| Full
House |
7
to 1 |
One
pair + three of a kind |
| Four
of a Kind |
20
to 1 |
Four
cards of the same value. |
| Straight
Flush |
50
to 1 |
Five
cards in numeric sequence, and of the same suit. |
| Royal
Flush |
200
to 1 |
Ace,
king, queen, jack, and 10; all of the same suit. |
When
the dealer and the player receive poker hands of equal value
(i.e. a push game), both the ante and the bet are returned
to the player. |
| Pai
Gow Poker |
Pai
Gow Poker: Introduction
Pai gow poker is a recent addition to the casinos, and is
one of many games that has an Asian origin. A combination
of the Chinese game of pai gow (meaning makes nine) and the
American game of poker, this game of skill offers players
a reasonable chance to win.
In
this version of poker, players are not wagering against
each other but against the bank, and unlike the original
Asian version which is played with dominoes, pai gow poker
is played with a deck of cards. The object of the game is
for the player to hold two hands of cards that rank higher
than the banker's two hands.
Played
around a special pai gow table, the table has room for the
dealer and six players. The house initially assumes the
role of the bank with the dealer as the banker, and then
the position moves around from player to player. The role
of banker can be declined by any player, and passed on to
the next person in line. The role of banker is indicated
with a chung that is set in front of that player's area.
When the dealer is not the banker, he/she plays the hand
as a player.
Pai
Gow Poker: Game Play
The game is played with a standard 52-card deck and a joker
that serves as a wild card in straights, flushes and straight
flushes. The joker may also be used as an ace in any hand,
and in some casinos may be considered completely wild. The
dealer shuffles the deck and deals out seven stacks of seven
cards, discarding the remaining four cards. All bets are
made and then the dealer shakes and rolls three dice from
a teacup to determine which player will get the first stack
of cards. The dealer totals the amount shown in the dice,
and then starting with himself, counts around the players
at the table in a clockwise motion until he reaches the
player who gets the first hand. The remaining hands are
dealt out to the players in a counterclockwise motion.
When
the players receive their cards, they set them into two
hands of five and two cards. The two-card hand is known
as the low hand is placed in front of the five-card hand
known as the high hand. Each five-card hand is ranked according
to the pai gow poker hierarchy which varies only slightly
from the standard poker hand hierarchy. The only real difference
is that five aces, which are accomplished by adding four
aces to a joker,
beats out a royal flush and is the highest hand in the game.
|
Rank
|
Hand
Name
|
Description
of hand
|
|
1
|
Five
Aces |
Five
aces and a joker |
|
2
|
Royal
Flush |
A,
K, Q, J, 10 all of same suit |
|
3
|
Straight
Flush |
Five
cards of the same suit in sequence |
|
4
|
4
of a Kind |
Four
cards of the same rank |
|
5
|
Full
House |
3
of a Kind and a Pair |
|
6
|
Flush |
Five
cards of the same suit |
|
7
|
Straight |
Five
cards in sequence |
|
8
|
3
of a Kind |
Three
cards of the same rank |
|
9
|
2
Pair |
Two
cards of one rank, plus two of another |
|
10
|
1
Pair |
Two
cards of the same rank |
The
hierarchy of two-card hands is much simpler in that the
hand is either a pair or it is not. The highest two-card
hand is a pair of aces, and the rank of subsequent pairs
falls in order from kings down to two's. The same ranking
order applies to single cards.
It
is the players' responsibility to ensure that their five-card
hand has a higher ranking then their two-card hand. If the
two-card hand turns out to be higher, the hand is said to
be foul and the player automatically loses his bet.
When
all the player's cards have been set, the banker's cards
are turned face up by the dealer. It is then the banker's
job (not the dealer's) to arrange the stack into a two-card
hand and a five-card hand. The banker's hands are then individually
compared to the players' hands in a clockwise order, starting
with the player who received the cards first.
|
| Roulette |
Roulette:
Lesson 1 - The Table Basics
Roulette has been played since the 17th century. Your simple
objective as a player is to predict the ball's final resting-place
when the wheel stops spinning. Your wager on the roulette
table can be placed on a single number, or be used to cover
2, 3, 4, 5, 6, 12, or up to 18 different numbers during one
spin. Here is a summary of the different roulette bets:
-
Straight Up
This is a wager on a single number, including zero (0) and
double zero (00). If the ball stops at your number, your
bet pays 35 to 1.
- Split Bet
This is a wager on two adjacent numbers in the roulette
table, which is placed on the line dividing the two numbers.
If the ball stops at either number, your bet pays 17 to
1.
- Street Bet
Street bets cover three numbers. The chip is placed on the
outer right boundary line of the roulette table, next to
the corresponding row of three numbers. If either number
hits, the street bet pays 11 to 1.
- Corner Bet
Corner bets cover four numbers. The chip is placed on the
cross where the four numbers intersect. If any of the four
numbers hit, your corner bet pays 8 to 1.
- Five Bet
This bet covers the following numbers: 0, 00, 1, 2 and 3.
The chip is placed on the outer right boundary line of the
roulette table, between 00 and 3. If either number hits,
your five bets pays 6 to 1.
- Line Bet
A line bet covers the six different numbers in two rows
of three numbers. For example: 4,5,6 plus 7,8,9). The chip
is placed on outer right boundary line of the roulette table,
where the line dividing the two rows intersects it. If any
of the six numbers hit, your line bet pays 5 to 1.
- Column Bet
On the short side of the roulette table are three boxes
marked "2 to 1." By placing your chip in one of
these boxes, you mark all twelve numbers above it (0 and
00 excluded). If the ball stops at either of these numbers,
your bet pays 2 to 1.
- Dozen Bet
You can bet on a group of twelve numbers by placing your
chip in one of the three boxes marked "1st 12,"
"2nd 12," or "3rd 12." A winning dozen
bet pays 2 to 1.
- Red/Black, Even/Odd, and Low/High Bets
A bet placed in one of the boxes on the left, long side
of the table covers half of the roulette numbers (excluding
zero and double zero). Each box covers 18 numbers. These
bets pay even money, 1 to 1.
Roulette: Lesson 2 - Where She Stops...
...nobody Knows! Keep this important fact in mind when you're
seated at the roulette table.
The most important way to walk away from the roulette table
as a winner is to budget your money, and know when it's
time to take your winnings and run! By scattering your bets
on the roulette table, you will increase your odds of winning
more in the long run. Instead of betting a stack of chips
straight up on your lucky number, place only one chip straight
up on your lucky number, and use the rest to place corner
bets. If you win, use winnings to increase your bets. If
you lose, go back to the minimum bet.
Set
aside a small portion of your total gambling till for wild
impulse bets. If that lucky number has come up two spins
in a row, and you are determined to place a bundle straight
up that number during the next spin (even though your rationale
is faulty), use your impulse betting till. If you lose,
you will only lose a portion of your stake and can use the
rest to place wiser bets.
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| Slot
Machines |
Slots:
History
Enterprising American, Charles Fey, began inventing and manufacturing
slot machines in 1894 from his workshop in San Francisco.
Fey pioneered many innovations of coin operated gaming devices,
including the original three reel, bell slot machine in 1898.
This
"Liberty Bell" is considered to be the forerunner
of all modern American slot machines as its basic design
continues to be used in mechanical gaming devices today.
The simple mechanical devices with three old-style reels
holding 20 symbols have evolved into microprocessor-controlled
devices with up to five spinning reels holding hundreds
of symbols.
It
was during the 1930's that slot machines began to proliferate
across America, and in the late 40's Bugsy Siegel added
machines to his Flamingo Hilton hotel in Las Vegas. Originally
installed as a way to entertain the wives and girlfriends
of high rollers, revenue from the slot machines soon began
supplanting that of the table games. In the mid 1980's the
popularity of slot machines and table games were on par
with each other, but by the 90's slots had taken over and
now account for over two-thirds of casino revenue in the
US.
Slot
machines gained their universal appeal in casinos because
unlike the other games, they are played at the pace of the
player and don't require the player to have any skill. Commonly
referred to as one-armed bandits, the goal of the game is
to spin the reels so that the symbols on all reels line
up on the payline in a winning combination. When this occurs,
the slot machine pays out according to the payoff table
posted on its front. The payoff table tells players what
the winning combinations of symbols are for that machine
and what each combination pays based on the number of coins
put in for the spin. Players have a much greater chance
of hitting any of the lower-paying combinations.
Slot
Machines: Types of Machines
There are basically two kinds of slot machines: flat tops
or straight slots, and progressives. These slots are essentially
the same, but for one feature: flat tops will pay the winner
a predetermined amount, whereas progressive slots have a
jackpot that grows by a percentage of each coin played.
Oftentimes a number of progressive machines feed into one
jackpot where any machine in the group can win, and the
jackpot grows into an astronomical amount. These groupings
can be a number of machines in one casino, or can be tied
to all of the same machines in a whole state. Progressive
machines can be identified by flashing electronic payoff
signs displayed either on top of the machine or above a
grouping.
There
are many different types of machines, and whether playing
a progressive or a straight slot, players will be faced
with a number of choices. Machines vary on denomination
of coins, the number of reels, how many coins to play, and
single or multiple paylines.
Since
the quarter and dollar machines are most popular, they can
be found in many areas on the casino floor. Nickel machines
can still be found in small pockets, depending on the casino.
For the high-rolling player, casinos have instituted $5,
$25, and $100 machines segregated to special VIP areas.
These machines require the use of custom coin tokens or
cash bills.
The
most common machines have three reels, but casinos do offer
machines with four or five. When it comes to the odds of
winning what is most important are the number of reels a
machine has, and how many symbols are displayed on each
reel. Essentially, the greater the number of reels and symbols,
the harder it is to hit the jackpot or any other winning
combination. The number of symbols on each reel is programmed
into the computer that operates the slot machine, and the
actual number of symbols depends on the size of the jackpot
that the machine offers. The reason for the programmed symbols
is to make the jackpot rare enough that the machine will
generate enough money to pay for the jackpot and yield a
profit for the casino. Most machines are set to pay out
anywhere from 83 to 98 percent of the coins that are played
in the course of a pay cycle.
On
average, machines operate on a two or three coin maximum.
When it comes to multiple coin playing machines, there are
subtle variations. With some machines, the number of coins
played is proportional to the payoff, and with others, the
payoff is more than proportional. Some machines don't even
pay a jackpot on one coin, and the three-coin jackpot often
pays 150% of a two-coin win. In this case it is best to
play the maximum number of coins.
The
standard slot machine has one payline, but three paylines
are not that uncommon. For multi-lined paylines, a coin
has to be played for each payline in order to get paid for
a win.
When
players hit one of the smaller winning combination they
will be paid automatically by the machine. The larger jackpots
however, will be paid out directly by a casino employee
who is notified by a light on the top of the machine. Each
casino's slot payoffs will vary.
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GOOD
LUCK!
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